Storytelling Adventure SystemStorytelling Adventure System
The Stories You Tell
The Stories You Tell

City in the Sand

City in the SandCategory: Mind's Eye Theatre
Number of Pages: 85Retail Price: $8.99

Another night in City of Angels.

Dangerous secrets were hidden in the sand ninety years ago. It's a blink in time for the vampires of Los Angeles. But discovery is not always a good thing.

The set of Cecil DeMille's The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film preservation history. There is an exclusive party being held to help fundraise and increase awareness of this unique site. Rumor has it that the archeologists have found something interesting, and they intend to reveal it at this event. That may explain why so many Kindred of diverse interests have secured an invitation to be present.

That's why you’re here.

A story in the Storytelling Adventure System for Mind's Eye Theatre: The Requiem.

City in the Sand contains a collection of scenes, handouts and a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It also has over fifty pre-generated characters, reference sheets and a new player booklet to get your players ready as quickly as possible for this one-night live-action roleplaying experience.

City in the Sand Ratings
Scenes
3
Mental:
Physical:
Social:
3 out of 5
1 out of 5
4 out of 5
XP Level
0-34
Retail Price: $8.99
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The Abedju Cipher

The Abedju CipherCategory: Mage: The Awakening
Number of Pages: 36Retail Price: $6.99

Who do you trust?

A millennia-long search for an ancient Atlantean artifact, the Abedju Cipher, is about to come to an end. Pentacle mages to the Seers of the Throne have sought out the Cipher over the centuries, using both overt and covert means to track down it or its previous owners. Tensions have risen over it more often than not, and many oaths of enmity have been sworn on all sides. Amidst the quest to possess the Abedju Cipher, a number of factions close in to capture the Cipher for their own hidden agendas.

A story in the Storytelling Adventure System for Mage: The Awakening.

The Abedju Cipher contains a collection of scenes, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by the Seers of the Throne book, but that book is not required to use The Abedju Cipher.

The Abedju Cipher Ratings
Scenes
8
Mental:
Physical:
Social:
2 out of 5
3 out of 5
4 out of 5
XP Level
0-34
Retail Price: $6.99
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Blood Drive

Blood DriveCategory: Hunter: The Vigil
Number of Pages: 46Retail Price: $6.99

Everything is blood.

The heartland gushes. Highways like arteries. The map darkens with spreading red. At night, it's all a great big bloody nowhere, a yawning mouth, a hungry shadow. And you have to cross it. It feels like a bad dream. It is a bad dream. This can't be real. This can't be what they want you to do. Of course, you know as soon as you wake up it doesn't change anything. It doesn't stop the fact that tomorrow night, this dream you're having right now becomes really real, and let's face it, you're probably going to die out there.

A story in the Storytelling Adventure System for Hunter: The Vigil.

Blood Drive contains Storyteller character records, props, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It also has a new Benediction, a new Dread Power and a new Profession. It is inspired by Night Stalkers, but that book is not required to use Blood Drive.

Blood Drive Ratings
Scenes
11
Mental:
Physical:
Social:
2 out of 5
5 out of 5
2 out of 5
XP Level
25-59
Retail Price: $6.99
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Collection of Horrors

Collection of HorrorsCategory: Hunter: The Vigil
Number of Pages: 38Bundle Retail Price: $19.99

The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.

Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren’t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it’s not required to use the various story kits in the Collection of Horrors.

Please note: Due to the nature of the embedded audio files, they cannot be paused, rewound or fast-forwarded once started.

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Wolfsheim

WolfsheimCategory: Scion
Number of Pages: 44Retail Price: $6.99

A Village Lost To Fate

The citizens of Wolfsheim are literally caught in the middle of a supernatural turf war between the fae monsters known as goblins and the Titan-serving werewolves of one Werner Krieger. For untold years the citizens were forced by the goblins to participate in a yearly ritual, a macabre version of trick or treat called Kindernacht. When Werner Krieger came to the town’s mayor with the promise to end the goblin’s reign of terror in exchange for exclusive mining and industrial rights to the rich ore deposits nearby, it seemed the perfect solution.

What the mayor (or the townsfolk) did not expect was to be dealing with yet another supernatural threat in the form of werewolves. The werewolves partially upheld their promise, only to steal the Kindernacht ritual and twist it into a yearly hunt of the children of Wolfsheim. Now the two inhuman forces fight each other for control of the town and its people, not caring who gets in their way.

A story in the Storytelling Adventure System for Scion.

Wolfsheim contains a collection of scenes, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by elements detailed in Scion: Demigod, but that book is not required to use Wolfsheim.

Wolfsheim Ratings
Scenes
10
Mental:
Physical:
Social:
3 out of 5
3 out of 5
3 out of 5
XP Level
Hero
Retail Price: $6.99
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Disease of an Evil Conscience

Disease of an Evil ConscienceCategory: Exalted
Number of Pages: 46Retail Price: $6.99

Contagion. Plague. Survival.

Out in the Scavenger Lands life is difficult, and compassion can seem like a dangerously unaffordable luxury. But despite the propaganda you might hear in the Realm about the savagery of those beyond the Threshold, most of the folk who call the Confederation of Rivers their home consider themselves good people. But what happens when the imperative to survive challenges one’s moral commitment to one’s fellows? Sacrifices have to be made, but when do the needs of the many justify the losses of a few?

A story in the Storytelling Adventure System for Exalted.

Disease of an Evil Conscience is our latest offering for Exalted in the Storytelling Adventure System. The file contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.

Disease of an Evil Conscience Ratings
Scenes
13
Mental:
Physical:
Social:
2 out of 5
4 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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Under The Skin

Under The SkinCategory: Hunter: The Vigil
Number of Pages: 38Retail Price: $6.99

Something is inside my skin.

Shifting, itching and scrabbling for purchase. It takes me over, pushing me down to darkness. My voice is not my voice; my steps are not my steps. I see my friends… it sees my friends. I cannot scream. I cannot warn them. I am powerless and small in my own body.

Help. Please. Someone help me, before it’s too late. I am all alone. Fading to nothing.

A story in the Storytelling Adventure System for Hunter: The Vigil.

Under the Skin contains a collection of scenes, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by the upcoming Spirit Slayers book, but that book is not required to use Under the Skin.

Under The Skin Ratings
Scenes
7
Mental:
Physical:
Social:
3 out of 5
3 out of 5
3 out of 5
XP Level
25-59
Retail Price: $6.99
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Seeds of Tomorrow

Seeds of TomorrowCategory: Scion
Number of Pages: 51Retail Price: $6.99

Children Are Our Future

Before the Visitation of a Scion’s divine parent, the Scion in question is mortal, and as vulnerable to physical, mental and emotional danger as any other child. Yet they are also potential sources of great power, and (to those who might be able to identify them as such) prospective pawns.

Someone has developed a way to detect such Scions-to-be, and is poised to take full advantage of them in a way that could change the War forever. Opposing forces are in place to reap a harvest of power in these children and turn it to their own ends, depriving their divine parents of aid and possibly allowing the Titans to gain the upper hand.

A story in the Storytelling Adventure System for Scion.

Seeds of Tomorrow contains a collection of scenes, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by the Scion Companion, but that book is not required to use Seeds of Tomorrow.

Seeds of Tommorrow Ratings
Scenes
12
Mental:
Physical:
Social:
3 out of 5
3 out of 5
3 out of 5
XP Level
Hero
Retail Price: $6.99
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Murder Will Out

Murder Will OutCategory: Hunter: The Vigil
Number of Pages: 40Retail Price: $6.99

Murder Most Foul.

What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The story pits the players’ hunters against implacable killers of every stripe, and leads them into the grisly secret that links them all.

A story in the Storytelling Adventure System for Hunter: The Vigil.

Murder Will Out contains Storyteller character records, props, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by the upcoming World of Darkness: Slashers, but that book is not required to use Murder Will Out.

Murder Will Out Ratings
Scenes
8
Mental:
Physical:
Social:
3 out of 5
3 out of 5
2 out of 5
XP Level
0-24
Retail Price: $6.99
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Spearfinger

SpearfingerCategory: Hunter: The Vigil
Number of Pages: 48Retail Price: $6.99

The old woman totters off to enjoy her breakfast, as tiny drops of bile patter on the street behind her.

People are turning up dead with their organs missing, but there’s no evidence of scars or surgery. The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe they are simply tracking down a monster, their investigations soon reveal a pattern to the killings, which implies some guiding intellect behind the travesties.

A story in the Storytelling Adventure System for Hunter: The Vigil.

Spearfinger contains Storyteller character records, relationship charts, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired and enriched by Witch Finders, but that book is not required to use Spearfinger.

Spearfinger Ratings
Scenes
10
Mental:
Physical:
Social:
3 out of 5
3 out of 5
2 out of 5
XP Level
0-24
Retail Price: $6.99
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Bad Night at Blackmoon Farm

Bad Night at Blackmoon FarmCategory: Hunter: The Vigil
Number of Pages: 56Retail Price: $6.99

In the distance, it all seems quiet.

Night has fallen. Clouds wreathe the moon, then engulf it. The shapes of the farm buildings up on the rounded knoll look like dark cutouts pasted against a matte blue midnight sky. It’s peaceful. Pastoral. Nothing could be wrong here, could it?

Then: a gunshot. A scream. A child’s cry. Hissing shadows gather with blinking yellow eyes, and incomprehensible whispers drift down across the swaying grasses… You came figuring this would be easy. But now...

Now, it looks like it’s going to be a bad night at Blackmoon Farm.

A story in the Storytelling Adventure System for Hunter: The Vigil.

Bad Night at Blackmoon Farm contains maps, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.

Bad Night at Blackmoon Farm Ratings
Scenes
13
Mental:
Physical:
Social:
3 out of 5
3 out of 5
2 out of 5
XP Level
0-24
Retail Price: $6.99
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The Rose-Bride's Plight

The Rose-Bride's PlightCategory: Changeling: The Lost
Number of Pages: 76Retail Price: $7.99

A cold war between Spring and Winter threatens to tear the freehold apart.

Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold fear that if something is not done soon, one party or the other will take drastic action and drive the freehold into a true civil war.

Or worse.

From amidst this turmoil, two levelheaded rulers have emerged and struck a time-honored bargain, pledging to unite their Courts with a wedding between two of their members. But it appears that someone isn’t eager to see the decades-old hostilities so easily soothed.

An extra-large story in the Storytelling Adventure System for Changeling: The Lost.

The Rose-Bride's Plight contains a number of Storyteller character records, a ton of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.

The Rose-Bride's Plight Ratings
Scenes
11
Mental:
Physical:
Social:
4 out of 5
2 out of 5
4 out of 5
XP Level
35-74
Retail Price: $7.99
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To The Flame

To The FlameCategory: Promethean: The Created
Number of Pages: 40Retail Price: $6.99

Can You Prevent Another Great Fire?

Something disturbs the slumber of a quiet, rural town. Sixty years ago, this monster scarred the town in a terrible inferno. Now nearly rebuilt, the sightings have returned. The monster, known locally as Moth, was considered nothing more than a boogeyman to scare children. But those older folk who lived through his first visit know better. They know that Moth brings trouble.

Confronted by a concerned Promethean, your throng enters the town in search of Moth, investigating his mysterious return, and, if it comes to that, removing him before the inferno begins again.

A story in the Storytelling Adventure System for Promethean: The Created.

To the Flame contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.

To The Flame Ratings
Scenes
10
Mental:
Physical:
Social:
2 out of 5
3 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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A Night With Jack

A Night With JackCategory: World of Darkness
Number of Pages: 4Retail Price: Free

A Night with Jack is a free one-scene SAS written by developer Eddy Webb for the 100th issue of Game Trade Magazine. A new monster, Spring-Heeled Jack, is ready to be used in your World of Darkness chronicle, complete with character sheet, scene elements and a scene card to add to your SAS reference library.

A Night With Jack Ratings
Scenes
1
Mental:
Physical:
Social:
2 out of 5
3 out of 5
2 out of 5
XP Level
0-34
Retail Price: Free
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Ruins of Ur

Ruins of UrCategory: World of Darkness
Number of Pages: 45Retail Price: $6.99

In war, there are no unwounded soldiers.

Beneath the deserts of Iraq, among the ruins of the ancient Babylonian civilization, lie secrets. The ancient servants of a dead god stir again. Forgotten magic waits to be claimed. Evil spirits yearn for souls to consume. At the heart of it all is a terrible hunger – for power, for servitude, but most of all for blood.

A squad of soldiers escorting an archaeologist is thrown into the maw of these ancient secrets, and its men must fend for themselves against an ancient horror beyond their understanding. But survival is not enough, for deep in the ruins of Ur the very tools of their salvation could cost them their souls.

A story in the Storytelling Adventure System for the World of Darkness, inspired by World of Darkness: Dogs of War.

Ruins of Ur contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. Dogs of War is not required to run Ruins of Ur.

Ruins of Ur Ratings
Scenes
11
Mental:
Physical:
Social:
2 out of 5
4 out of 5
1 out of 5
XP Level
0-34
Retail Price: $6.99
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Daughter of Nexus

Daughter of NexusCategory: Exalted
Number of Pages: 41Retail Price: $6.99

Nexus: jewel of the Scavenger Lands.

In the city of Nexus, a god-blood is about to become more important than the Emissary himself. With powers both mortal and immortal seeking her, what’s a lonely little child of the past to do? Will she find hope in the arms of the circle, or suffer a long, slow descent into death’s cool embrace? When all is said and done, what stories will she tell of your legend?

A story in the Storytelling Adventure System for Exalted.

Daughter of Nexus is our first offering for Exalted in the Storytelling Adventure System. The file contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.

Daughter of Nexus Ratings
Scenes
14
Mental:
Physical:
Social:
2 out of 5
3 out of 5
1 out of 5
XP Level
0-34
Retail Price: $6.99
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The New Kid

The New KidCategory: World of Darkness
Number of Pages: 50Retail Price: $6.99

Suddenly, there's a new kid at school today.

No one has lived in the Mayfair House for as long as you can remember, maybe even as long as you¹ve been alive. Like a big gray toad nestled into the woods, it gazes down on the corner, eyes empty and soulless.

But that¹s all changed. You didn¹t see the moving van yourself, but everyone at school¹s talking about it. There¹s a new kid in town.

A story in the Storytelling Adventure System for World of Darkness: Innocents.

The New Kid can also be played using the normal World of Darkness rules. The file contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click.

The New Kid Ratings
Scenes
8
Mental:
Physical:
Social:
2 out of 5
3 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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Lines of Power

Lines of PowerCategory: Mage: The Awakening
Number of Pages: 47Retail Price: $6.99

Even Mages are Afraid of Someone Breaking into their Home

A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying Sanctums. Now yours is on the line. What will you risk for the right to call a place home?

A story in the Storytelling Adventure System for Mage: The Awakening.

Lines of Power contains a number of interactive links that take you to page references and reference sheets to help you stay organized at the gaming table.

Lines Of Power Ratings
Scenes
9
Mental:
Physical:
Social:
4 out of 5
4 out of 5
3 out of 5
XP Level
35-74
Retail Price: $6.99
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The Harvesters

The HarvestersCategory: World of Darkness
Number of Pages: 41Retail Price: $6.99

People Disappear All The Time. Will You Be One Of Them? In The Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long as they don’t compromise the bottom line. But all isn’t as it seems, and what at first appears to be a perfectly normal (if genuinely monstrous) crime begins to show the involvement of something unnatural around the edges, revealing to the characters a glimpse of the strange and terrifying things that lurk in the shadows.

A story in the Storytelling Adventure System for the World of Darkness, inspired by Midnight Roads. The Harvesters contains a number of interactive links that take you to page reference, reference sheets and even props that you can use at the gaming table.

The Harvesters Ratings
Scenes
11
Mental:
Physical:
Social:
3 out of 5
3 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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Criminal Intent

Criminal IntentCategory: Vampire: The Requiem
Number of Pages: 39Retail Price: $6.99

How far will you go to preserve the Masquerade? The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. Upholding the secrecy of undead society is paramount to the safety and security of all vampires – it is why it is the First Tradition in every Prince’s court. But not all Kindred consider the costs of such preservation.

A devoted protector of the Masquerade hires your coterie to find dirt on an officer of the local court who got caught feeding, and to deal with the mortal artist who witnessed it. At first it looks like a straightforward job, but the whole situation is like digging into an old grave – there’s a lot under the surface that most people don’t want to see.

A self-contained story in the SAS system for Vampire: the Requiem that contains a number of interactive features, including:

  • Storyteller character sheet graphics that take you to a full version of the sheet.
  • Storyteller character portraits that take you to the character relationship chart or the character writeup.
  • Art near page references that take you to the reference in question.
Criminal Intent Ratings
Scenes
8
Mental:
Physical:
Social:
3 out of 5
2 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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The Fear-Maker's Promise

The Fear Maker's PromiseCategory: Changeling: The Lost
Number of Pages: 57Retail Price: $7.99

This, the first SAS story kit for Changeling: The Lost, takes players’ characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie realm, changelings face magic and horror every night in the World of Darkness. But on a night like this one, there is also a chance for real hope. The question is, what will your characters do to bring hope to the changelings?

A child is going to be sacrificed… or rescued. You decide.

The Fear-Maker's Promise Ratings
Scenes
5
Mental:
Physical:
Social:
3 out of 5
3 out of 5
3 out of 5
XP Level
0-34
Retail Price: $7.99
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Scenes of Frenzy

Scenes of FrenzyCategory: Vampire: The Requiem
Number of Pages: 16Retail Price: $2.99

A collection of six stand-alone scenes for Vampire: The Requiem, designed by Will Hindmarch.

Use these scenes to play out moments of vampiric frenzy, whether you expected them to happen or not. Each scene is presented with a potential cause of frenzy in mind — a sudden wound, an infuriating betrayal, a gluttonous euphoria — but the heart of each scene really lies in those dramatic moments after frenzy becomes unavoidable. These scenes aren’t about vampires that are almost swept away by the brutal instincts of the Beast. The drama here is about characters wrestling with their own Beasts, whether they aim to halt it or steer it to some sinister purpose.

Inside you’ll find two ready-to-play scenes for each kind of vampire frenzy — anger, Wassail, and the Red Fear — for a total of six scenes.

Scenes Of Frenzy Ratings
Scenes
6
Mental:
Physcial:
Social:
2 out of 5
4 out of 5
3 out of 5
XP Level
35-74
Retail Price: $2.99
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Blood Red + Ash Gray

Blood Red + Ash GrayCategory: Vampire: The Requiem
Number of Pages: 64Retail Price: $8.99

A new Vampire: The Requiem thriller about frenzy and consequences, by Will Hindmarch.

This story about political consequences, vengeance and the ethics of guilt pits players against the tangled motives of wronged vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you know you’re guilty of the crime she’s avenging? Do you hold onto your Humanity by accepting punishment or use your own sin as an instrument for political gain?

Blood Red + Ash Gray Ratings
Scenes
12
Mental:
Physical:
Social:
3 out of 5
3 out of 5
4 out of 5
XP Level
35-74
Retail Price: $8.99
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Parlor Games

Parlor GamesCategory: Werewolf: The Forsaken
Number of Pages: 33Retail Price: $6.99

"If you ain’t just a little scared when you enter a casino, you are either very rich or you haven’t studied the games enough."
— Terrence "VP Pappy" Murphy

There are things in this world that come from somewhere else. Hungry things. They scrabble in the dark places, reaching out to draw in prey. Sometimes it’s human prey. Sometimes it’s the People.

One of those things is reaching out even further now. It’s built its nest somewhere unreachable. It’s subtle and cunning, enough so to hide its own strength. And it is strong, and it is dangerous. But it made a mistake. It began to hunt on your territory. It started to take people that are under your protection.

Now it’s time for you to do the hunting.

Parlor Games Ratings
Scenes
8
Mental:
Physcial:
Social:
2 out of 5
4 out of 5
3 out of 5
XP Level
0-34
Retail Price: $6.99
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Chicago Workings

Chicago WorkingsCategory: World of Darkness
Number of Pages: 40Retail Price: $7.99

"To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent."
— Nelson Algren, The Man With The Golden Arm

When a new neighbor moves into the characters’ neighborhood, they become the final hinge in a ifty-year-old secret struggle between the ghosts of two Chicago geomancers. The fate of their occult conflict is in the characters’ hands.

“Chicago Workings” is a complete supernatural thriller story for your World of Darkness chronicle including a frank how-to guide to playing out this story with your gaming group, using the game rules in the World of Darkness Rulebook.

Chicago Workings Ratings
Scenes
8
Mental:
Physical:
Social:
1 out of 5
2 out of 5
2 out of 5
XP Level
0-34
Retail Price: $7.99
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The Resurrectionists

The ResurrectionistsCategory: Vampire: The Requiem
Number of Pages: 45Retail Price: $7.99

"The Resurrection Man — to use a byname of the period — was not to be deterred by any of the sanctities of customary piety. It was part of his trade to despise and desecrate the scrolls and trumpets of old tombs, the paths worn by the feet of worshippers and mourners, and the offerings and the inscriptions of bereaved affection. To rustic neighbourhoods, where love is more than commonly tenacious, and where some bonds of blood or fellowship unite the entire society of a parish, the body-snatcher, far from being repelled by natural respect, was attracted by the ease and safety of the task. To bodies that had been laid in earth, in joyful expectation of a far different awakening, there came that hasty, lamp-lit, terror-haunted resurrection of the spade and mattock."
— Robert Louis Stevenson, "The Body-Snatcher"

They say an infamous old vampire is buried in an overgrown old cemetery outside the city. This nefarious bloodsucker was some kind of cult leader back in his nights. Stole mystic secrets from the Sanctified and the Acolytes alike and eventually went into hiding — in torpor — back in the ’30s or ’40s. But his hiding spot was lost, even by his own cult… until tonight.

You’ve got the only known clues to his whereabouts, a sealed box containing some thing of his that’ll supposedly wake him up, and one night to find his grave, dig him up and bring him back to the city. Get to it. Tonight, you’re the Resurrectionists.

The Resurrectionists Ratings
Scenes
9
Mental:
Physcial:
Social:
2 out of 5
4 out of 5
3 out of 5
XP Level
0-34
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